![]() Various monster and minion balance tweaks to outliers. Removed Candlebearer spawn outside of Worm That Does Not Die arena. Increased Salt + artifact awards from final boss. Trials of the Brave monster tiers are now agnostic of NG+ level. Reduced Electromancer homing bolt turn speed. Reduced Kraeaxenar breath attack damage. Mages will only partially heal on player death or rest. ![]() Temple Highblade damage has been reduced. Ashen Congregant damage has been reduced. Reduced poise damage of a variety of smaller monsters. Reduced juggle damage from monsters by 50% on subsequent hits. Players can now change their aim direction when not firing/throwing. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. Being hazeburnt no longer decreases hitpoints. Endurance now adds additional poise per slot of heavy armor worn. Various weapon damage and poise balance. Greathammer sprint attack damage reduced but poise damage increased. Buffed blocking of vanguards even more. Wearing light armor and no armor adds a burst of stamina recovery per slot. ![]() Tarcloth weapon buffs duration increased by 87.5%. Poison and Fungal weapon damage increased. Whip scaling and target damage increased. Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. Slower weapon scaling and target damage increased. Salt and Sacrifice 2.0.0.1 Balance Update ![]() We also invite you to join our Discord and chat directly with us and others. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. ![]() We have been busy reading all your feedback and working on the next update for Salt and Sacrifice. ![]()
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